The best solution to this problem is simply recalculating the animation and locking the nodes again. Using different skeletons can cause unexpected behaviour and incorrect visual results. anima: The application will now warn you if the baked animation’s models are different than the current models being used.anima: Key features that rely on network connection will now attempt multiple times when necessary if the connection is not stable.anima: The default scene with the anima logo is no longer grouped to allow beginners to experiment with it more easily.anima: Actor height is now displayed in the user’s selected units system in the model properties panel.anima: Double-clicking on the shopping cart’s items should now remove them from the cart.anima: Double-clicking on the online shop’s products should now add them to the shopping cart.anima: An Open Project button is now available from the Welcome Screen for quicker access to browsing for a project file.Refer to the button’s tooltip for the key combination. anima: A new shortcut for Zoom on selection has been added.You can now disable the importer’s auto-rotation if necessary. anima: An auto-rotation toggle has been added to the FBX Actor and Motion importer.This should provide much better results in general when importing large scenes. It will now use the vertex and polygon density of the scene instead of the bounding box to calculate the new center. anima: The background importer will now auto-center the imported geometry by default.This should make fixing issues like incorrect units or alignments much easier. Backgrounds will also no longer be re-calculated from scratch when modifying them on the 3D Viewport or the properties panel. anima: Multi-threading for loading backgrounds has now been implemented! A cache has also been added to make loading scenes much faster once the background has been calculated once.A warning indicator when the scene version and the application version is not compatible has also been added. Toggling which scenes are open on the Plugin is now indicated by double-clicking on scenes instead of just selecting them. anima: The project scenes panel on both anima and the Plugins has been improved with some clearer visual style and functionality.This new importer should offer higher compatibility and much faster conversion times! anima: A new FBX Background Importer has been implemented with support up to FBX 2018.anima: A new FBX Exporter is now available from the “Export 3D Scene” option! Presets for exporting to Autodesk 3DS Max, Autodesk Maya, Maxon Cinema 4D, Newtek Lightwave, SideFX Houdini, Blender and Epic Unreal Engine 4 have been included.anima: Fixed minor style issues to make the user interface more consistent.anima: Fixed an issue where the minimum value would not be displayed correctly for some sliders in the properties panel.anima: Fixed an issue where project packs could not be imported when a project wasn’t open already.anima: Fixed an issue where the exporter module would not work correctly if the scene was cropped.anima: Fixed an issue where geometry with coplanar polygons would not be detected properly as a surface.anima: Fixed an issue where the scenes panel would crash if a rename action was active before performing other actions.anima: Speed up significantly the geometry surface detection process by implementing multithreading to it.anima: Fixed an issue where the simulation would crash under specific conditions when using individual path locking and clustered actors.anima: Fixed an issue where large projects could not be imported correctly using the “Import Pack” feature.anima: Fixed an issue where not all assets being used by the project would be included using the “Export Pack” feature.anima: Fixed an issue where large projects could not be packed correctly using the “Export Pack” feature.anima: Speed up calculation and viewport performance on large scenes.Cinema 4D Plugin: Added possibility to setup values of “Playback Speed” and “Time Offset” for each scene individually.3DS Max Plugin: Added possibility to setup values of “Playback Speed” and “Time Offset” for each scene individually.IMPORTANT NOTE: To get the latest versions check the anima® 3.5 Official Releases here.